Our progression with DayOff
We continue to work on our game.
The important thing we did - we started to compose our main playground area - little provincial town, where all events will take place.
A lot of time was wasted to make up the intresting city layout. City will take 2.5 km^2 in virtual units - not big, but it will be well detailed and filled by intresting locations. All buildings will be avaliable to visit and interact. Some of them will hide resources like weapon or ammo, others - will add details to the lor of the game.
Our goal is to generate thick atmosphere and tell the intresting story.
We have several completed regions of this town at this moment, and you can check it out:
We faced to several challenges, like collaborative development of the shared map (merge conflicts which are immpossible to solve) and physic engine performance on huge scene. But be sure, we will win in this battle . At least we have a plan B =)
Thanks for reading, good luck and please feel free to share your feedback.
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Day Off
Top down shooter with zombies, physics, cars and a thick atmosphere of the 80s
More posts
- Day Off [Moonriver incident] steam page!Jun 02, 2024
- DAY OFF. Multiplayer testingSep 25, 2023
- New trailerJul 31, 2023
- New location "Hospital"Jan 31, 2023
- DevLog 1. Multiplayer and procedural generationJan 22, 2023
- DayOff demoOct 15, 2022
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