DAY OFF. Multiplayer testing


Over the past year, in our free time away from our main jobs, we continued to develop our project.

The majority of our time and resources were dedicated to the multiplayer aspect. We were really eager to play together and experience cooperative gameplay in our game.

We came to the conclusion that everything was going well - we had a lot of fun and shared many memorable moments. And that's what matters most in games.

Technically, our multiplayer is built on the foundation of Netty. Currently, we have a server-client mode and the option to run a dedicated server.

At the moment, all our efforts are focused on level design and narrative levels. We hope to soon tackle a very important aspect of multiplayer - matchmaking.

But for now, we can showcase our experience

Get Day Off

Leave a comment

Log in with itch.io to leave a comment.